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JD Havenga
JD Havenga
3D Modeler @ KitBash3D
Pretoria, South Africa

Summary

I am a 3D artist with a passion for creating realistic and immersive environments and assets for games, with a background in Mechanical Engineering. My goal is to create environments and assets consistent with today’s AAA standards and to use the environments and assets to create compelling and interesting visual narratives.

I am an efficient learner with a hunger for learning new techniques and workflows to improve my art, or adapting my existing workflows to conform to the latest industry standards. I’m always looking to challenge myself in order to improve my artwork and my efficiency as an artist, and actively seek feedback and constructive criticism on projects that I work on in order to better my artistic and technical skills.

LinkedIn: https://www.linkedin.com/in/hanno-jd-havenga-8b2201147/
CV: https://drive.google.com/file/d/1u2XrgEG81TKSZNBJMkQYOkcWV1-2xXQP/view?usp=sharing
E-mail: havengahanno@gmail.com

Jesus is Lord.

Skills

3D ModelingEnvironment ModelingLightingLow-poly ModelingTexturingSculptingHigh-poly ModelingPhysically Based RenderingSubstanceEnvironment Art

Software proficiency

Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
RizomUV
RizomUV

Experience

  • 3D Modeler at KitBash3D
    April 2022 - Present

    Main responsibilities include:

    • Worked alongside multiple international teams in creating realistic and optimized

    structure and prop kits.

    • Created models (structures, props, vehicles) to a high quality standard and within

    technical restrictions and time budgets, according to concept art provided, with the aim

    of game-ready optimization, utilizing different workflows (high-low, midpoly,

    displacement-based) based on project need.

    • UV unwrapping of models according to specific requirements of projects and various

    texture artists.

    • Created various modular structural kits for a variety of different projects.

    • 3D modeling of trim sheets, bake kits and hybrid textures.

    • Usage of Trim Sheets to texture large and complex assets.

    • Continual involvement in workflow refinement and process optimization.

    • High-quality and smooth communication between modeling, texturing and graphic

    design teams, ensuring efficiency.

    • Creation of custom collisions and LODs for structural and prop assets.

    • Set Dressing of various themed projects, in accordance to the mood and design intent

    of structural diorama concepts.

    • Contributed to various kit and vehicle projects, with subject themes including

    Contemporary, Historical, Sci-fi and Fantasy.

    • I was involved as 3D modeler in the (yet-to-be-released) UEFN projects completed as part of

    the Kitbash3D - Epic Games partnership.

    • I was briefly involved as 3D modeler in the production of the “Squid Games” and “The

    Walking Dead” experiences for Fortnite.

    • I was also the principal structural and prop modeler for the successful “Mission to Minerva”

    and “Secrets of the Luminara” Kitbash3D contest kits.