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JD Havenga
JD Havenga
3D Artist @ KitBash
Pretoria, South Africa

Summary

I am a 3D Artist with a passion for creating realistic and immersive environments and assets for games and to establish interesting visual narratives through environmental storytelling. I currently have 5 years of industry experience as a 3D artist, and I have a traditional background as a Mechanical Engineer (Bachelor of Engineering – Mechanical Engineering,
Postgraduate Honours).

I am a hard worker, a quick and eager learner, a person who actively seeks and responds positively to feedback, and I am enthusiastic about excelling in my craft. I am always looking to improve my existing skills and learn new workflows and tools, and I’m always busy chipping away at some personal project to do just that. I am eager to solve problems with an adaptive and collaborative mindset, and am capable of moving a project forward on my own or as part of a team.

LinkedIn: www.linkedin.com/in/hanno-jd-havenga-8b2201147
CV: drive.google.com/file/d/1tZrLp5SyBGD7oHGjyzouvk94UnwYl9Aq/view?usp=sharing
E-mail: havengahanno@gmail.com

Jesus is Lord.

Skills

3D ModelingEnvironment ModelingLightingLow-poly ModelingTexturingSculptingHigh-poly ModelingPhysically Based RenderingSubstanceEnvironment Art

Software proficiency

Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
RizomUV
RizomUV

Experience

  • 3D Artist at KitBash3D
    April 2022 - Present

    • Worked in and alongside multiple international teams to create realistic and optimized structure, prop and vehicle kits.

    • 3D Modeling to a high quality standard and within technical restrictions and time budgets, according to concept art provided.

    • Utilized various workflows (high-to-lowpoly with unique bake, midpoly, displacement based) based on project need.

    • Efficient UV unwrapping of modelings according to specific requirements of projects and various texture artists, including for usage with trim sheets and bake kits.

    • Planning and execution of trim sheets, hybrid textures and bake kits (atlases).

    • Was prominently involved in the spearhead team to use modular kits for structures, and created various such modular structural kits for a wide variety of different projects.

    • Pitching and continual involvement in workflow refinement and exploration, seeking to create higher quality and more optimized art, more efficiently.

    • Optimization of existing and new assets for usage with real-time engines (Unreal Engine 5, Unity).

    • Creation of documentation regarding workflows, as well as training fellow team members in said workflows.

    • High-quality and smooth communication between modeling, texturing, graphic-design and management teams, ensure efficiency.

    • Provided and received feedback on completed and planned work, and was involved in many collaborative efforts to solve specific problems over a wide variety of projects.

    • Creation of custom collisions and LODs for structural and prop assets.

    • Set Dressing of a wide variety of projects with vastly different themes, in accordance with the mood and design intent of concepts.

    • 3D Modeling in multiple (yet-to-be-released) UEFN projects completed as part of the Kitbash – Epic Games partnership.

    • Brief involvement as a 3D modeler in the production of the “Squid Games” and “The Walking Dead” experiences in Fortnite for Epic Games.

    • One of the two principal 3D modelers for the “Star Wars – Nevarro” and “Star Wars – Hoth” experiences in Fortnite for Epic Games.

    • The principal structural and prop modeler for the successful “Mission to Minerva” and “Secrets of the Luminara” Kitbash3D contest kits.