I am a 3D artist with a passion for creating realistic and immersive environments and assets for games, with a background in Mechanical Engineering. My goal is to create environments and assets consistent with today’s AAA standards and to use the environments and assets to create compelling and interesting visual narratives.
I am an efficient learner with a hunger for learning new techniques and workflows to improve my art, or adapting my existing workflows to conform to the latest industry standards. I’m always looking to challenge myself in order to improve my artwork and my efficiency as an artist, and actively seek feedback and constructive criticism on projects that I work on in order to better my artistic and technical skills.
LinkedIn: https://www.linkedin.com/in/hanno-jd-havenga-8b2201147/
CV: https://drive.google.com/file/d/1u2XrgEG81TKSZNBJMkQYOkcWV1-2xXQP/view?usp=sharing
E-mail: havengahanno@gmail.com
Jesus is Lord.
Main responsibilities include:
• Worked alongside multiple international teams in creating realistic and optimized
structure and prop kits.
• Created models (structures, props, vehicles) to a high quality standard and within
technical restrictions and time budgets, according to concept art provided, with the aim
of game-ready optimization, utilizing different workflows (high-low, midpoly,
displacement-based) based on project need.
• UV unwrapping of models according to specific requirements of projects and various
texture artists.
• Created various modular structural kits for a variety of different projects.
• 3D modeling of trim sheets, bake kits and hybrid textures.
• Usage of Trim Sheets to texture large and complex assets.
• Continual involvement in workflow refinement and process optimization.
• High-quality and smooth communication between modeling, texturing and graphic
design teams, ensuring efficiency.
• Creation of custom collisions and LODs for structural and prop assets.
• Set Dressing of various themed projects, in accordance to the mood and design intent
of structural diorama concepts.
• Contributed to various kit and vehicle projects, with subject themes including
Contemporary, Historical, Sci-fi and Fantasy.
• I was involved as 3D modeler in the (yet-to-be-released) UEFN projects completed as part of
the Kitbash3D - Epic Games partnership.
• I was briefly involved as 3D modeler in the production of the “Squid Games” and “The
Walking Dead” experiences for Fortnite.
• I was also the principal structural and prop modeler for the successful “Mission to Minerva”
and “Secrets of the Luminara” Kitbash3D contest kits.